fix(worldbuilder): cpu request 100m -> 25m to clear scheduler
Cluster CPU-request budget at 99% on all 3 RKE2 nodes at deploy time. 0/3 nodes available; "3 Insufficient cpu". Actual CPU usage on the nodes is 10/52/19%, so the cluster is request-overprovisioned but has plenty of real headroom. Idle Blazor + SignalR + ComfyUI poller is ~5m. 25m unblocks scheduling and stays generous for expected runtime. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -98,8 +98,13 @@ spec:
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- name: FlowerCore__WorldBuilder__ImageGeneration__ClientMode
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- name: FlowerCore__WorldBuilder__ImageGeneration__ClientMode
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value: "comfyui"
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value: "comfyui"
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resources:
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resources:
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# Cluster CPU-request budget runs hot (99% on all 3 nodes at deploy
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# time) while actual CPU usage is well below capacity. Idle Blazor
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# Server + SignalR + a single ComfyUI poller uses ~5m, so 25m is
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# generous. Re-evaluate if active rendering/export workers ever
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# push past the limit.
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requests:
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requests:
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cpu: 100m
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cpu: 25m
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memory: 256Mi
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memory: 256Mi
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limits:
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limits:
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cpu: 1000m
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cpu: 1000m
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