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4 Commits

Author SHA1 Message Date
Codex
f78f8c8192 Merge claude/bluejay-infra-ttsreader-4delta: bump fc-ttsreader image for Phase 4delta enrichment landing 2026-05-06 16:04:57 -05:00
Codex
9b255fefc1 merge claude/bluejay-infra-worldbuilder: cpu request fix 2026-05-06 16:04:32 -05:00
Codex
6a89a76e39 fc-ttsreader: bump image to v202605061500 (Phase 4delta enrichment pipeline)
Phase 4delta server-side HTML overlay enrichment landed in
FlowerCore.TtsReader@8f23e15 (master @6091618). Adds 9-pass enrichment +
SQLite-backed cache + 4 REST endpoints (/api/v1/enrich/{html,jsonld,both,passes})
+ RenderRequest.sourceJsonLd. Tests 476 -> 522 (+46). Image already imported
to all RKE2 nodes via deploy.sh; this bumps the bluejay-infra-managed tag so
ArgoCD reconciles the live deployment.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 16:04:31 -05:00
Codex
2489464d4f fix(worldbuilder): cpu request 100m -> 25m to clear scheduler
Cluster CPU-request budget at 99% on all 3 RKE2 nodes at deploy time.
0/3 nodes available; "3 Insufficient cpu". Actual CPU usage on the
nodes is 10/52/19%, so the cluster is request-overprovisioned but has
plenty of real headroom. Idle Blazor + SignalR + ComfyUI poller is ~5m.
25m unblocks scheduling and stays generous for expected runtime.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-06 16:04:25 -05:00
2 changed files with 7 additions and 2 deletions

View File

@@ -532,7 +532,7 @@ spec:
fsGroupChangePolicy: OnRootMismatch
containers:
- name: web
image: localhost/fc-ttsreader-web:v20260506-47a88ae
image: localhost/fc-ttsreader-web:v202605061500
imagePullPolicy: Never
ports:
- containerPort: 5217

View File

@@ -98,8 +98,13 @@ spec:
- name: FlowerCore__WorldBuilder__ImageGeneration__ClientMode
value: "comfyui"
resources:
# Cluster CPU-request budget runs hot (99% on all 3 nodes at deploy
# time) while actual CPU usage is well below capacity. Idle Blazor
# Server + SignalR + a single ComfyUI poller uses ~5m, so 25m is
# generous. Re-evaluate if active rendering/export workers ever
# push past the limit.
requests:
cpu: 100m
cpu: 25m
memory: 256Mi
limits:
cpu: 1000m