fix(worldbuilder): cpu request 100m -> 25m to clear scheduler

Cluster CPU-request budget at 99% on all 3 RKE2 nodes at deploy time.
0/3 nodes available; "3 Insufficient cpu". Actual CPU usage on the
nodes is 10/52/19%, so the cluster is request-overprovisioned but has
plenty of real headroom. Idle Blazor + SignalR + ComfyUI poller is ~5m.
25m unblocks scheduling and stays generous for expected runtime.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Codex
2026-05-06 16:04:25 -05:00
parent 4b777b16ac
commit 2489464d4f

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@@ -98,8 +98,13 @@ spec:
- name: FlowerCore__WorldBuilder__ImageGeneration__ClientMode
value: "comfyui"
resources:
# Cluster CPU-request budget runs hot (99% on all 3 nodes at deploy
# time) while actual CPU usage is well below capacity. Idle Blazor
# Server + SignalR + a single ComfyUI poller uses ~5m, so 25m is
# generous. Re-evaluate if active rendering/export workers ever
# push past the limit.
requests:
cpu: 100m
cpu: 25m
memory: 256Mi
limits:
cpu: 1000m